Hoodies NYC Mobile App
Background: I once posted on Facebook, "Courtesy is contagious. And it depends on you." A friend recognized this as a public service announcement from the Metropolitan Transit Authority and said that I spend too much time on the subway. Sadly, this is probably true.
Objective: Help tourists as well as New York residents navigate the NYC subway system
My Role: UX / UI / Visual Designer
Tools: Sketch, Photoshop
Discovery
User Research
I interviewed eight people, five men and three women of ages 17–68, ranging from experienced commuters who lived in Tokyo to those who have never been on a subway or to New York before. Their locations included New York City, North Carolina, Florida, Michigan, the San Francisco Bay Area, and Stockholm, Sweden. The interviews were a mix of in-person meetings, remote video chats, and very long mobile text chat sessions.
Insights:
• Most travelers would simply ask natives or personnel at stations before consulting a tool.
• There are two types of travelers: those who plan their trip and those who just "wing it."
• Everyone refers to a map.
• People who have never been to New York are concerned about their safety.
• Basic knowledge of a city is helpful for the new resident.
• The quality of the visual / interface design plays a big role in the user experience.
• The hard part about navigating a new city is not necessarily related to the trains.
Quotes:
"The first thing I’d do is ask a local for advice."
"(For Paris) I did research beforehand. Months before the trip I went went online to study the (transit) system."
"The thought of being underground with a bunch of strangers kinda freaks me out."
"Having a 101 onboarding app to a new city would make it less overwhelming.”
"The design is suuuuper important. If it’s all messy and complicated, I lose interest very fast.”
Personas and User Flows
From my interviews I made two personas which represent the people I spoke with—the new New Yorker and the veteran commuter. The new New Yorker persona also encompasses tourists, who all expressed safety concerns during our conversations.
Here's Gracie's user flow. She's headed to a 9PM concert at the tennis stadium in Forest Hills, Queens after work. Her office is in Manhattan. Purple boxes indicate areas for opportunity for me as the designer.
Here's Yasu's user flow. He's meeting a friend for coffee and plans his trip with a laptop in his hotel room. Blue boxes indicate areas for opportunity for me as the designer.
User Goals and Problem Statement
For the Gracie persona, the problem is how to enable someone who is overwhelmed and anxious to more easily travel throughout New York City using public transportation.
For the Yasu persona, the problem is how to streamline the commuting process, from the time he identifies his destination to the moment he’s physically walking to it.
Therefore, the user goals are:
How might we make exploring New York City less daunting and more manageable? How might we make taking the subway less anxiety-inducing for those concerned about their safety? How might we simplify the trip planning process? How might we shave time off one’s commute?
Other Apps in This Space
I downloaded a number of apps and took inventory of their features and noted their user experience. I was impressed by Google Maps, the king of map apps and as close to being everything a traveler could want in a wayfinding app. But to me that is also an area of possible criticism; the interface is working so hard to reign in the power and features that it is pushed to the limit. Could there be a simpler way? As for the other apps, I found them uninviting for the newcomer to New York and I'm an experienced commuter. The following are all home screens—the first thing you see when opening the app after any onboarding.
Sitemap
An early version of the sitemap. I would later revise this based on speaking with people. For example, I had put in "How fast do you walk" to help people like Yasu more accurately generate trip time estimates but it's so variable (is he carrying something heavy that day? is he wearing formal shoes that slow him down? is the weather bad out?) and adds another step to the process that doesn't absolutely need to be there.
Wireframes
Some wireframes
User Testing
Insights (Testing for Prototype v1)
Major Takeaways:
The screen with the ride’s subway stops is unclear. (Testers voiced confusion.)
Text is too small. (Tester brought the phone close to his face and squinted.)
The Brooklyn map with all the neighborhoods represented is overwhelming. (A task I gave to users was to locate Park Slope. Testers could not immediately locate it.)
To Keep in Mind:
Icons along the bottom are too small. (Voiced)
There was too much copy on each screen during the route planning. (Voiced)
Improvements:
Clarify the screen with the ride’s subway stops.
Increase text size.
Get rid of all maps until the user arrives at the destination.
Shorten copy where possible.
Insights (Testing for Prototype v2)
Major Takeaways:
The screen with the ride’s subway stops is unclear. (When I asked testers what this screen was about they were silent and appeared stumped.)
People naturally interact with maps. (Observed)
Both maps and text are good for exploring the city but in different usages. (Voiced plus my observation)
The fixed icons along the bottom of the app were all pretty straightforward—except for Help. (Voiced)
Testers found the progressive onboarding helpful. (Voiced)
The design is clear and comfortable to see/use. (Voiced)
Improvements:
Clarify the screen with the ride’s subway stops.
Redesign the Help section.
Add nearby places to the map.
Make the tooltips easier to read (on boarding.)
Refine the copy.
Design
My background is designing visual interfaces and branding so I started to design this app as well. I used Apple's San Francisco font, applied color, employed mobile design patterns, and wanted to make this not look so much like a GPS tool. I named the app "Hoodies NYC" because it's based on neighborhoods and it's a nod to my favorite item of clothing, the hooded sweatshirt. It is my go-to comfort clothing and I wanted this app to feel like that comfortable, trusted friend / New York native you'd consult when getting around New York.
Next Steps
Completing the interface design, writing content, more user testing, and finding a developer. In terms of the business model, ideas for revenue sources include featuring specific events, forming partnerships with companies and venues such as music and sports stadiums, and working with real estate agencies for apartment hunters (a new target market to explore.)
Photographs: laverrue / Flickr.
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